
Using Unreal Engine 5 and Quixel Megascans, Houdini, Gaea 2.0, ZBrush, and Substance Designer.
More to be added when I can be bothered and finished a couple other projects
Worldbuilding and Environment Art
Experimented with creating African inspired rock and cliff formations, Sculpted in ZBrush, baked to a low-poly, textured in Substance Painter and setup in Unreal Engine.
Base Terrain created using Gaea and Houdini to create procedural craters, details, and simulate erosion.
Small Environment made entirely in Unreal Engine 5, using the Quixel Megascans Library.
Another small environment made in Unreal Engine 5 using Quixel Megascans.
Combined Height, Flow, and Mask. Mapped to R, G, and B
8k Heightmap used in Unreal Engine 5 to create landscape.
Successfully imported landscape in Unreal Engine.
Landscape Material using layer blend and material attributes to create paintable layers, allowing Quixel Materials to be painted onto the landscape.