This was a Project I worked on in my spare time for just over a month, I created a creature going from sculpt to a textured, rigged, and optimised model. I then animated the creature and put it in a forest environment in Unreal Engine 5.
Final Animation of the Tree Hugger's flying through a forest environment.
Finished sculpt made in ZBrush.
Rigging of the creature, Rigged in Blender. I don't have much experience with rigging but I made sure to organise bones, have a skeleton that made sense, with good flow, assigning colors to the bones, (Red for Left, Yellow for Center, Blue for Right) and adding controls to open the mouth, pull out the tongue, spread out the tip of the tongue, and for all the main body parts.
Some renders of the creature, rendered using IRay and Blender Cycles.
Normal and Base colour textures on the model. Textured in Substance Painter. The High Poly Mesh from the sculpt was baked onto a Low Poly version.
The Original Concept Art of the Tree Hugger Creature Design, was made by Raven Luga. She is an extremely talented Concept Artist, and you can check out her carrd below, where you can find her socials, info, and commission her.